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0.84.2 Paint Jobs bugfix
August 02, 2026
by
itsNik
#bugfix
Fixed: paint jobs bought at the shipyard were never written to your save and reverted to mahogany on reload. The colour held for the session and then fell back to default. Repaint once and it will sti...
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0.84.1 Fixes and Balancing
July 31, 2026
by
itsNik
#Hotfix
⚠️ 0.84.1: Levelling no longer gives hull. Your max hull resets to your ship's base on load. In exchange the shipyard now reinforces hulls 3× per ship (+100 each), so a maxed galleon hits 900. So...
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0.84.0 - Busier Waters
July 31, 2026
by
itsNik
#update
The sea has been suspiciously empty. This update is the first pass at fixing that. Ships have somewhere to be Merchant and navy vessels now sail from port to port instead of drifting at random, pausin...
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0.83.1 Fixes for heavy storms and immersive view
July 31, 2026
by
itsNik
#patch
- Fixed: heavy storms no longer damage your hull inside a port's safe waters - The immersive view can now be toggled with the C key, or the right stick (R3) on a gamepad...
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0.83.0 - Fighting Sail
July 30, 2026
by
itsNik
#update
The biggest combat update so far, and the sea has something new in it. Combat is no longer won standing still Ships turn sluggishly when they lose way — a quarter of their normal rate at a standstil...
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0.82.1 - Added L3 for auto-sail on gamepad
July 30, 2026
by
itsNik
#hotfix
Auto-sail can now be toggled with a gamepad — click the left stick (L3). The X key still works on keyboard...
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0.82.0 — Heavy Weather
July 30, 2026
by
itsNik
#update
The biggest update in a while, and most of it comes from player feedback. Heavy storms Some storms are now heavy storms. They're rarer than ordinary ones, they flash with lightning, they roar louder,...
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0.81.0 new immersive view mode
July 29, 2026
by
itsNik
#update
The new immersive view mode lets you view the game from a closer viewport. Its off by default but you can enable it in settings!...
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0.80.1 Bugfix trade route upgrades
July 28, 2026
by
itsNik
#Bugfix
Trade route income was locking in a snapshot of the market's short-term price wobble at the moment you established or upgraded a route. That made upgrades a gamble: the upgrade itself always added inc...
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0.80.0 - The Warehouse
July 27, 2026
by
itsNik
#update
Port Royal has a warehouse now — the first thing in the game you can own ashore. From level 12 you can buy it for 50,000⛁. It starts at 30 storage slots and can be expanded twice, up to 130. Store...
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v0.79.0 - Fixing Import/Export and some new things
July 26, 2026
by
itsNik
#update
-Fixed: importing a save lost almost everything Importing a save file restored your logbook and settings but silently threw away gold, quests and progress. The culprit was the game autosaving your cur...
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0.78.0 - Know Your Numbers
July 24, 2026
by
itsNik
1
#update
-Market now shows your cost basis: average purchase price per good, profit/loss per unit, and total cargo cost vs. local value - New ⚖ button per good — compare buy and sell prices across all port...
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0.77.5 - Cast fishing line fix for mobile
July 22, 2026
by
itsNik
#bugfix
Mobile users were unable to cast their fishing rod. The buttons were not displayed correctly. This has been fixed. Happy fishing!...
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0.77.4 — Battle scars!
July 22, 2026
by
itsNik
#update
Ships now wear their history: below 40 % hull health you'll see scorch marks and scrapes on the hull — yours and every NPC's alike — and below 20 % she looks properly battered. A visit to the repa...
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0.77.3 — Market polish: "Sell all" plays fair now
July 22, 2026
by
itsNik
#bugfix
Small but meaningful economy update, ahoy! Fixed: The "Sell all" button was quietly skipping the market rules — big dumps didn't move prices or flood the stock, making it strictly better than sellin...
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